How to

Since we're still in the “Development phase” are, it is important, certain Requirements for creating and evaluating profiles or. Define reports.

We pay particular attention to the relevance to reality! Being a fan of a club or a player doesn't mean, to lift this "unrealistic" in the sky, with exaggeratedly good ratings, that are not factual. In return, you players shouldn't do one thing “popular” Do not deliberately rate the club badly.

Most profiles / reports will of course not be created at the beginning, therefore it is possible, the editors one player per contact form to propose, which is then recorded and created. Of course, we then work through the lists depending on the editorial interest and time!

We have created a pool of position-specific report templates, which in turn contain all position-specific attributes. These are evaluated by our scouts and chief scouts and released to the community for a broad community evaluation - international. In order not to complicate the evaluation completely, we limited the selection of attributes to the so-called. Primary- and secondary attributes.

Of course, there are many more attributes and more complex issues beyond the attributes shown, which takes into account or. could be evaluated, who u.a. Standards, character-specific ratings, Vulnerability to injury – all of this could be added if desired, we can also change or add to existing report templates.

Below we try you, as good as possible, explain the currently available attributes:

Attributes that can currently be assessed:

Fieldplayers

Technical attributes

Crossing: An important attribute for outside players. Can he bring sharp and precise flanks and raise the risk of goals.

Dribbling: An important attribute in order to get past enemy players more easily and to create spaces. Particularly important in combination with balance and mobility. A good dribbler can be very beneficial, but also a disadvantage, if he is too happy to get stuck or dribble instead of using a simple pass.

Finishing: Essential for every striker. But also the most important attribute for all other field players to make the box. Does he have nerves?, the instinct?!

First Touch: Just as indispensable in today's football. The first contact of the ball when it is accepted ... if the ball jumps away or too much time passes with the acceptance, the ball can easily land on the opponent or a counter chance or. Passport would be over. Key attribute for possession of the ball.

Heading: A combination of timing and bounce is crucial for air control. This is about precision. The higher the value, the more likely the win of a header duel and at the same time the pass to the opponent or ideally a goal.

Long shots: Who doesn't shoot at the goal, usually doesn't win either. Sometimes games are so tactical that there are hardly any penalty area scenes. Especially in these cases, but also otherwise, long-range shots from 20m are therefore a tried and tested method.

Marking: Almost self-explanatory! This includes good anticipation of the opponent and your own positional game. A mixture of various other attributes such as strength, Tackling and without ball can also play a decisive role in this. This is about the effectiveness of man coverage.

Passing: Precision and hardness, even under pressure, on short and long distances.

Tackling: An indispensable attribute of the defensive. Timing and anticipation play a fundamental role here.

Technique: An indispensable part of modern football. Let's just think of processing passes or performing most shots and passes - technology is the basis of all actions. The famous “Tiki Taka” of the Spaniards is probably the best example of an almost perfect technique.

Mental Attributes

Aggression: Healthy aggressiveness is a basic requirement for every player. Almost every duel is influenced by this. Can you imagine a "good 6"?

Antizipation: This is about the foresight of certain actions. These can be actions of the opponent, but also your own teammates. If you have a high level of anticipation, you are always one step ahead of the others.

Bravery: Modern football also needs brave players. Go where it can hurt. Crazy things, Try unconventional actions and succeed.

Composure: At the fast pace of today's football game, a key attribute for dealing with pressure, be it on or next to the square. The performance and your own actions must not be negatively influenced. A high level of nerve will let a player make the right decisions much more often.

Concentration: A player's ability to concentrate always influences the quantity of errors in his actions. The higher the value, the more stable it is in its actions and decisions. Thinking becomes today's professional, as we know, over the full game distance. In the final stages of the games, mistakes creep in if there is insufficient concentration.

Creativity: Every team needs creative players. Creativity is required both in defensive opening and subsequently in midfield. The number of options for possible actions increases with a higher degree of creativity. This value specifies how a player behaves depending on the situation and manages his actions with creativity and ingenuity. No other attribute embodies so much the "individual class" and the variety of its actions.

Decisions: Especially as a spectator you often notice in some actions, that the player would rather have done this or that. Here it goes. Make the right decisions, under pressure and if necessary, at high speed. This is then the widely referred to "quick action"!

Vision: No matter whether you are looking ahead, or the so-called peripheral vision, both come into play here. A decisive advantage when finding play options and making the right decisions.

Off the ball: One of the most underrated attributes of a player is his game “without ball”. The tactical behavior, the "create space", intelligent thinking, as you may call it. In any case, it has a major impact on the team's defensive and offensive. A Thomas Müller, or even a Pedro are top of the world in any case. You walk many paths, mostly "for free" but they are always playable, less easy to calculate and create freedom for your teammates. What would be a pass in depth if there was none, who receives it!?

Positioning: A good positional game puts the player in a better position than his opponent. You don't necessarily have to be faster to do this, just better anticipation or enough experience and rip-off.

Teamwork: How well does the player fit into the service of the team? This requires a high degree of play- and understanding of tactics. A high rating also contributes to team harmony and enables teams to do more running.

Work Rate: Just think of the joke, which Franck Ribery brought to the field again and again. Enthusiasm is the basis for good performance. Also the contribution of every player (z.B. through teamwork and willingness to run) on team performance depends heavily on this.

Physical attributes:

Acceleration: The start should not be confused with the top speed. The start is more about the important "first meters". A good start can give a player enormous advantages and freedom.

Agility: Agility is essential for all movements. Fast movements and the stopping of actions in all directions and at different speeds are affected by this.

Balance: The balance is demanded of a player both with and without a ball. With all movement sequences, his balance is crucial whether they can be implemented correctly and quickly.

Pace: This is the player's top speed compared to others.

Stamina: The lack of endurance increases the number of errors, and you will hardly be able to survive 90min without errors. The higher the value, the sooner a player will be able to access his full performance over the entire distance.

Strength: This is about the physical strength that comes into play in every duel and shielding the ball.

Goalkeepers

Technical attributes

Aerial Ability: This is about "picking" high balls. The “Air highness”. Be it corners, Free kicks, Crossing ... some goalkeepers lack the courage or the timing to "loosely" bring down a seemingly harmless high ball. Of course, great goalkeepers have a natural advantage here.

Command of Area: A goalkeeper has a clearly defined job. In cooperation with his line of defense, he must protect it as best as possible. This is about the organization of standards as well as all decisions, which he must hit in the course of "preventing goals".

Handling: Holding refers to the general safety in catching and holding the balls.

Reflexes: Reflexes are in the intuitive nature of the goalkeeper. It will be difficult, to train them. Rather, they should be part of the given talent. Good reflexes are extremely important, especially at short distances. The same applies to concealed shots or. always then, when you have to act within a fraction of a second.

First Touch: identical to the field player attributes

Positioning: identical to the field player attributes

Physical attributes

1 vs 1: For a good one versus one, a goalkeeper also needs good reflexes, Nerve strength and a healthy timing when running out. At one versus one, the goalkeeper sees a striker heading straight for him.

Rushing Out: Especially if you play against fast strikers or find a playmaker in the opponent's team who likes to play balls in the intersections of the penalty area, it is important to have good timing when running out. to make the right decision at all whether running out is too risky.

Agility: identical to the field player attributes

Pace: identical to the field player attributes

Acceleration: identical to the field player attributes

Mental Attributes

Decisions: identical to the field player attributes

Composure: identical to the field player attributes

Creativity: identical to the field player attributes

Concentration: identical to the field player attributes

Communication: The modern goalkeeper organizes his defensive line from behind. Good communication with the line of defense is essential for all team parts.